THE FINAL WALKTHROUGH

★ A ZENMAID RETREAT GAME ★

Client home in7:00
Caught0/16

A ZenMaid Retreat Game

The Final Walkthrough

The checklist says done.

Your tech submitted a clean sheet and left. You're standing in the house with seven minutes before the client pulls in, and sixteen things are wrong. Guessing is what costs you.

Find something and the look is free. Come up empty and it costs 20 seconds.
Sixteen misses. All sixteen are catchable. Be right the first time.
The timestamps on the sheet are real. Read them.
Some doors are not yours to open. One of them ends your run.
← BACK TO THE ARCADE