THE POINT
We spend our days building software that makes cleaning businesses run better. The arcade gives us somewhere to play. The goal: build small, fun, cleaning-themed games and see how far an idea can go when AI does the heavy typing.
Big or dumb-simple, polished or janky: if it's a game, it's on-theme, and you can play it, it counts. Every playable cabinet below started exactly this way.
Best case: this grows into a whole arcade of ZenMaid-flavored toys. Worst case: we laugh a lot and get sharper with the tools. Both are wins.